If I saw an awesomely designed hulk for a playing board I’d think ‘damn that’s an awesomely designed board’ and I really wouldn’t care that the scale doesn’t exactly match the current fluff. If GW thought there was money in releasing a Space Hulk board they’d do so and happily rewrite the fluff to make them that size. This wouldn’t be big enough to represent the Space Hulks described in the fluff, but it isn’t that far off the size of smaller capital ships.Īnd besides, who really cares? It isn’t like there’s standard sizes for archaic floating wrecks. The game was released on Decemfor Microsoft Windows PCs and was released in early 2017 for game consoles. The game is set in the Warhammer 40,000 universe and based upon the strategy board game Space Hulk. A full battlefield then becomes a 750m by 600m area. Space Hulk: Deathwing is a first-person shooter video game developed by Streum On Studio with assistance from Cyanide and published by Focus Home Interactive. Instead, if you assume the range of a small arm is something like its modern equivalent of around 300m, you see that every inch is equal to 12.5m. If you want to have decently sized models you have to play on a football field or accept the game board isn’t shown as a 1:1 ratio with the models on it. Thing is, a standard 40K board isn’t to scale anyway (28mm is about 50:1, so a small arm with a max range of 24” has a range of 100 feet or around 30m, which is ridiculous).
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