Also, the majority of the scary moments take place within the first two hours of the game and then during the conclusion. There are a few jumpscares throughout, but they are more jarring than scary. So you’re probably wondering, how scary is Omori? Personally, I don’t think Omori is a very scary game. Something that will probably be a deterrent for some is the fact that Omori is classified as a psychological horror game. Obnoxious bosses that you’ll love to hate, quirky characters that are ridiculously wonderful, and, one of my favorite details, the fact that every time someone faints their avatar becomes a piece of toast. There are dark and serious moments that genuinely cause anxiety and fear as you’re playing. The best comparison I can think of is Undertale – another great indie game with a small development team.īack to Omori, the personality of the game as a whole is something special. Every character I met in the game was unique and flushed out even many of the side characters. This style of combat rewards curiosity and experimentation and does so in a way where you don’t need to drastically change how you like to play.Ĭharacter interaction doesn’t just shine in combat. These moves are unique to each character and depending on who follows up who, they interact in a unique way with different outcomes. Every character has follow up moves that they can use while fighting. What really brings it out is how the characters actually interact with each other during combat. However, the emotion system is so well intertwined with the combat that I found myself using it more and more as the game progressed. Normally when I play an RPG, I follow the mindset that if it doesn’t do damage or heal, I’m not going to use it. Different abilities will change the emotional states of friend and foe, and using them to your advantage is essential in bringing out your team’s full strength. These emotional states play off of each other like types do: happy beats angry, angry beats sad, and sad beats happy. During combat, enemies and allies alike will have various emotional states like ecstatic, enraged, neutral, and sad. Your standard RPG combat elements are present in full force, however, what sets Omori apart is its emotion system. You play in a party of four Omori, Kel, Hero, and Aubrey. Which is the perfect segway to discuss Omori’s unique combat system.
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